Planning Poker vs Story Points: What's the Difference?
Confused about planning poker vs story points? Learn the key difference - planning poker is the estimation method, story points are the measurement unit. Clear explanations with practical examples.
Planning Poker vs Story Points: What's the Difference?
If you work with agile teams, you've probably heard "planning poker" and "story points" used in the same breath. Many people use these terms interchangeably or wonder if one is better than the other.
Here's what you need to know: planning poker and story points aren't competing alternatives - they're complementary concepts. Planning poker is the estimation method. Story points are the measurement unit.
Think of it like measuring distance. Story points are "miles" or "kilometers" - the unit you're measuring in. Planning poker is "using a measuring tape" - the tool and process you use. You wouldn't ask "should I use miles or a measuring tape?" They serve different purposes.
This guide clarifies what each term means, explains their relationship, and shows you how they work together to help agile teams estimate work effectively.
What Are Story Points?
Story points measure effort needed to complete a user story or task in agile project management. Unlike hours or days, story points combine three factors:
Complexity: How technically difficult is the work? Does it involve unfamiliar technology, intricate logic, or challenging integration?
Effort: How much work is involved? A small code change versus building something from scratch?
Uncertainty: What don't we know about the requirements? What might emerge during implementation?
Story points are intentionally abstract and relative. A 5-point story isn't "5 hours of work" - it's roughly five times the effort of a 1-point story. This relative approach helps teams avoid false precision.
Why Teams Use Story Points Instead of Hours
Hour-based estimation has problems that story points solve:
Time varies by person: A task might take a senior developer 2 hours but a junior developer 6 hours. With story points, both agree it's a "3" based on complexity, regardless of who implements it.
Time creates pressure: Tell a stakeholder something takes "8 hours," and they expect it in exactly 8 hours. Story points create healthy distance between estimation and scheduling.
Time ignores complexity: A simple task in unfamiliar technology might take the same time as a complex task in familiar territory, but they carry different risks.
Time forgets interruptions: Development time estimates rarely account for meetings, code reviews, testing, and context switching.
Story points focus on relative effort and complexity instead of predicting exact durations.
Common Story Point Scales
Teams use several number sequences:
Fibonacci Sequence (1, 2, 3, 5, 8, 13, 21): The most popular. Increasing gaps reflect growing uncertainty with larger estimates. Distinguishing between 1 and 2 is meaningful, but 18 versus 19 would be false precision.
Modified Fibonacci (0, 1, 2, 3, 5, 8, 13, 20, 40, 100): Adds 0 for trivial tasks and rounds larger numbers.
Powers of 2 (1, 2, 4, 8, 16, 32): Mathematical simplicity with clear doubling.
T-shirt Sizes (XS, S, M, L, XL, XXL): Not technically story points, but serves the same purpose. Some teams convert these to numbers.
The specific scale matters less than consistency. What's important is everyone shares a common understanding of what different values mean.
What Is Planning Poker?
Planning poker (also called Scrum poker) is a collaborative estimation technique where teams determine story point values through a gamified, card-based voting system.
Here's the process:
Each Member Gets Cards: Everyone gets a deck with numbers representing estimates (usually Fibonacci).
The Story Is Explained: The product owner describes the user story, acceptance criteria, and value. Team members ask questions.
Independent Estimates: Each person privately considers effort and selects a card.
Simultaneous Reveal: All members reveal cards at once, preventing early estimates from influencing others.
Discussion: When estimates differ significantly, people with the highest and lowest values explain their reasoning.
Re-estimation: After discussion, the team votes again until reaching consensus.
Planning poker is the how - the methodology for arriving at estimates. Story points are the what - what you're estimating.
Why Planning Poker Works
Planning poker solves traditional estimation problems:
Eliminates Anchoring Bias: In normal discussions, the first speaker sets an "anchor" that influences everyone else. Simultaneous reveals prevent this cognitive bias.
All Voices Heard: Quieter members and junior developers have equal initial weight, making their perspectives visible before group dynamics take over.
Surfaces Hidden Information: When a junior estimates "13" while seniors estimate "3," it triggers conversation that might reveal technical debt or complexity others missed.
Creates Shared Understanding: Discussions about estimate differences often matter more than the final numbers. They align the team on approach, identify risks early, and ensure everyone understands the work.
Makes Estimation Engaging: The game-like format makes what could be tedious more interactive.
Research shows team-based estimation through planning poker produces more accurate results than individual estimates or traditional discussions.
Planning Poker vs Story Points: The Key Difference
Let's make the relationship clear:
Story Points = The Unit of Measurement
Story points are what you're measuring. The numerical values (1, 2, 3, 5, 8, 13) that represent relative effort. They answer "how big is this task?"
Planning Poker = The Estimation Method
Planning poker is how you arrive at those values. The collaborative process of discussing, voting, and reaching consensus. It answers "how do we decide the size?"
Here's another analogy:
- Story points are like "pounds" - the measurement unit
- Planning poker is like "using a scale" - the measurement tool
You wouldn't ask "should I use pounds or a scale?" They're not alternatives. You use a scale to measure in pounds. Similarly, you use planning poker to estimate in story points.
Other Ways to Estimate Story Points
Planning poker is popular, but not the only method. Your team could use:
T-shirt Sizing: Assign size categories (XS, S, M, L, XL) to stories, then optionally convert to numbers.
Dot Voting: Place dots on a scale to indicate estimates, then discuss clustering and outliers.
Async Estimation: Submit estimates independently through digital tools, discuss in comments when estimates differ.
Triangulation: Compare stories to previously estimated reference stories of similar scope.
Affinity Estimation: For large backlogs, collaboratively group similar-sized stories, then assign point values to each group.
All these methods arrive at story point estimates. Planning poker is widely adopted because it promotes discussion and consensus.
Other Units You Can Estimate With Planning Poker
Planning poker isn't tied exclusively to story points. Teams can use it with other units:
Ideal Days: Uninterrupted days needed if you had zero distractions or context switching.
Ideal Hours: Similar to ideal days but in hours. Less common because it feels like traditional time estimation.
T-shirt Sizes: Estimate directly in sizes (S, M, L, XL) without converting to numbers.
Relative Sizing: Order stories from smallest to largest without assigning values, then use that ordering for sprint planning.
The planning poker process works regardless of unit. Story points remain popular because they balance precision with acknowledgment of uncertainty.
Why the Confusion Exists
Why do so many people confuse these terms?
They're Almost Always Used Together
Planning poker and story points appear together so frequently that people see them as one concept. You typically learn about both in the same onboarding session. Sprint planning meetings use planning poker to estimate story points, reinforcing this pairing.
It's like confusing "voting" with "democracy" - they're so closely associated that it's easy to conflate method with system.
The Terms Appear in the Same Breath
Agile literature often references "planning poker story points" as a single compound term. Phrases like "planning poker story point estimation" blur the line between method and unit.
Both Originated Around the Same Time
Story points gained popularity in the early 2000s through Mike Cohn and other agile thought leaders. Planning poker was formalized around the same time. Their concurrent emergence created an association that makes them seem inseparable.
Marketing and Tool Names
Many estimation tools are marketed as "Planning Poker" tools even though they support various units, not just story points. This reinforces the perception that planning poker is specifically about story points.
Limited Exposure to Alternatives
If you've only seen story points estimated through planning poker, you might assume they're inherently connected. The distinction becomes obvious once you encounter other methods.
Understanding these as separate concepts gives you flexibility. Use planning poker with different units when story points don't fit, or estimate story points through simpler methods when your team is experienced.
How Planning Poker and Story Points Work Together
While distinct, planning poker and story points form a powerful combination:
Planning Poker Makes Story Points More Accurate
Story points are subjective. What one person considers a "5" another might see as an "8." Planning poker's structured discussion helps teams calibrate their understanding of point values.
When the developer who chose "13" explains database migration concerns, and the "5" voter realizes they missed that aspect, the team arrives at a more accurate shared estimate.
Over time, repeated calibration helps teams develop consistent scales. After a few sprints, everyone has similar instincts about what constitutes a 3 versus 5 versus 8.
Story Points Make Planning Poker Focused
Story points give planning poker discussions useful framework. Rather than debating 4 hours versus 6 hours (which involves arguing about productivity and interruptions), teams discuss whether it's more like the 3-point or 5-point reference story.
This shift from absolute to relative estimation keeps conversations focused on complexity and effort, not unpredictable scheduling factors.
Together They Build Team Alignment
Planning poker (method) plus story points (unit) creates shared language. When someone says "this feels like an 8," everyone understands the complexity and effort based on past reference stories.
This shared understanding extends beyond numbers. Planning poker discussions create collective knowledge about your codebase, technical challenges, and team capabilities - all calibrated to your story point scale.
A Practical Example: Estimating a User Login Feature
Here's how planning poker and story points work together:
The Story: "As a user, I want to log in with my email and password."
The Process:
- Product owner explains: email/password auth, password reset, "remember me" functionality, validation
- Team asks about security, session management, database integration
- Everyone estimates independently
- Simultaneous reveal: 3, 5, 5, 8, 13
The Discussion:
- The "13" comes from the backend dev concerned about implementing secure password hashing and session management from scratch
- The "3" comes from the frontend dev only thinking about the login form UI
- Through discussion, they clarify scope: Does this include backend security or just UI calling an existing API?
- Product owner clarifies backend auth exists; this story is just the frontend
Re-estimation: 3, 3, 5, 5, 5
Consensus: Team agrees on 5 story points. More complex than a simple form (3) because of validation logic, error handling, and "remember me" state, but not as large as initially feared.
The Result: The team used planning poker (the method) to arrive at a story point value (5) representing relative effort. Both concepts worked together for an accurate, consensus-based estimate.
Best Practices for Using Planning Poker and Story Points Together
To get the most value:
Establish Reference Stories Early
During your first few sessions, identify reference stories for different point values. Document them: "A 1-point story is fixing a typo. A 3-point story is adding a new button with validation. A 5-point story is implementing a new API endpoint with tests."
Reference stories give everyone a common baseline, making sessions faster and more consistent.
Focus on Relative Sizing
Constantly compare to previously estimated work. "Is this bigger or smaller than the user profile page we estimated as an 8 last sprint?" This relative approach makes story points powerful.
Avoid calculating story points from hours. If someone says "this takes 10 hours, so it's a 5," redirect to relative comparison.
Don't Overthink the Numbers
Timebox discussions. If after 5 minutes the team can't decide between 5 and 8, pick the higher number and move on. The goal is reasonable estimates, not perfect precision.
Story points are meant to be quick and rough. Insights from discussion often matter more than the exact number.
Review Velocity, Not Individual Estimates
After a sprint, don't judge whether individual estimates were "right" or "wrong." Look at overall velocity - total story points completed per sprint.
If velocity is consistent sprint-to-sprint, your process works well even if individual stories vary. Story points work at aggregate level, not individual task level. Learn more about tracking planning poker metrics.
Evolve Your Scale Together
As your team gains experience, your scale might need adjustment. Maybe 13-point stories consistently get broken down, suggesting your team prefers smaller increments. Or you need to add 0 for trivial tasks.
Make adjustments collectively during retrospectives and apply them consistently. The scale matters less than everyone using it the same way.
Use Tools That Support Both Concepts
When choosing software, look for tools that separate the method (planning poker) from the unit (story points, hours, sizes). Planning Poker lets you customize your scale while maintaining independent voting and simultaneous reveals.
Good tools track estimation history, making it easy to reference past stories and maintain consistency over time.
Common Questions About Planning Poker and Story Points
Can I use planning poker without story points?
Absolutely. Planning poker is just a facilitation technique. You can estimate in ideal days, hours, t-shirt sizes, or any unit. The core value - simultaneous voting to avoid bias, discussion of differences - applies regardless of unit.
Can I estimate story points without planning poker?
Yes. Many teams use simpler methods once they're experienced and calibrated. Some have technical leads assign points, others use quick async tools. Planning poker builds shared understanding, but it's not mandatory for story points.
Which should I learn first?
Start with story points - what they represent, why teams use them instead of hours, how relative estimation works. Once you grasp story points, learning planning poker as a method to assign them makes more sense.
Do all agile teams use both?
No. While both are popular, many teams use alternatives. Some estimate in hours or days. Others use less structured methods. Scrum itself doesn't mandate either - teams choose what works for their context.
Should story points be converted to hours for stakeholders?
Generally no. Story points create healthy distance between estimation and scheduling. Converting them back defeats this purpose.
Instead, report using velocity: "Our team completes 30-35 story points per sprint. This feature is 60 points, so it'll likely take 2 sprints." This gives stakeholders useful planning information without false precision.
Making the Right Choice for Your Team
Understanding planning poker and story points as separate but complementary gives you flexibility:
If you're new to agile estimation, start with planning poker and story points. This pairing is well-documented, widely understood, and proven effective. You'll find abundant resources, tools, and community support.
If your team is experienced and aligned, you might simplify with faster estimation methods while keeping story points. Mature teams can quickly estimate through async tools or brief discussions without full planning poker.
If story points feel too abstract, keep planning poker but estimate in different units like ideal days or t-shirt sizes. The collaborative discussion planning poker enables is valuable regardless of units.
If your team handles predictable, repetitive tasks, neither planning poker nor story points might add much value. Some operational teams use simpler approaches like historical averages or reference task sizing.
What each concept provides:
- Story points: Relative sizing that acknowledges uncertainty and focuses on complexity over time
- Planning poker: Collaborative discussion that surfaces diverse perspectives and builds team alignment
Choose the combination that provides the most value for your team, project, and context.
Moving Forward: Using Both Effectively
You now understand the clear distinction between planning poker (the method) and story points (the measurement unit).
Planning poker is the process - the facilitation technique bringing your team together for collaborative estimation. It's structured conversation that ensures all voices are heard, prevents cognitive biases, and builds shared understanding.
Story points are the measurement - relative sizing that acknowledges complexity and uncertainty while avoiding hour-based estimates' pitfalls. They're the language your team uses to communicate about work scale.
Together, they create a powerful system. Planning poker gives you the mechanism to assign story points accurately and collaboratively. Story points give planning poker discussions a framework focused on relative effort over absolute time.
The confusion is understandable given how frequently they appear together, but recognizing them as separate opens possibilities. Experiment with different estimation methods while keeping story points, or use planning poker to estimate in different units when that fits better.
Ready to experience how they work together? Try Planning Poker for a smooth, modern estimation experience. Create collaborative sessions where your team votes on story points (or any unit) through an intuitive interface designed for both remote and in-person teams.
Whether it's your first planning poker session or your hundredth, understanding the relationship between method and measurement helps you use both more effectively. Focus on what each provides: planning poker for collaborative process, story points for relative sizing. Together, they'll help your team estimate more accurately, plan more confidently, and deliver more successfully.